Flecs v4.0
A fast entity component system (ECS) for C & C++
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Functions for working with ecs_entity_t
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Topics | |
Creating & Deleting | |
Functions for creating and deleting entities. | |
Adding & Removing | |
Functions for adding and removing components. | |
Enabling & Disabling | |
Functions for enabling/disabling entities and components. | |
Getting & Setting | |
Functions for getting/setting components. | |
Entity Liveliness | |
Functions for testing and modifying entity liveliness. | |
Entity Information. | |
Get information from entity. | |
Entity Names | |
Functions for working with entity names and paths. | |
Classes | |
struct | ecs_entity_desc_t |
Used with ecs_entity_init(). More... | |
struct | ecs_bulk_desc_t |
Used with ecs_bulk_init(). More... | |
Typedefs | |
typedef struct ecs_entity_desc_t | ecs_entity_desc_t |
Used with ecs_entity_init(). | |
typedef struct ecs_bulk_desc_t | ecs_bulk_desc_t |
Used with ecs_bulk_init(). | |
Functions for working with ecs_entity_t
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