Flecs v4.0
A fast entity component system (ECS) for C & C++
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Types that represent builtin components. More...
Classes | |
struct | EcsIdentifier |
A (string) identifier. More... | |
struct | EcsComponent |
Component information. More... | |
struct | EcsPoly |
Component for storing a poly object. More... | |
struct | EcsDefaultChildComponent |
When added to an entity this informs serialization formats which component to use when a value is assigned to an entity without specifying the component. More... | |
Typedefs | |
typedef struct EcsIdentifier | EcsIdentifier |
A (string) identifier. | |
typedef struct EcsComponent | EcsComponent |
Component information. | |
typedef struct EcsPoly | EcsPoly |
Component for storing a poly object. | |
typedef struct EcsDefaultChildComponent | EcsDefaultChildComponent |
When added to an entity this informs serialization formats which component to use when a value is assigned to an entity without specifying the component. | |
Types that represent builtin components.
typedef struct EcsDefaultChildComponent EcsDefaultChildComponent |
When added to an entity this informs serialization formats which component to use when a value is assigned to an entity without specifying the component.
This is intended as a hint, serialization formats are not required to use it. Adding this component does not change the behavior of core ECS operations.