Flecs v4.0
A fast entity component system (ECS) for C & C++
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When added to an entity this informs serialization formats which component to use when a value is assigned to an entity without specifying the component. More...
#include <flecs.h>
Public Attributes | |
ecs_id_t | component |
Default component id. | |
When added to an entity this informs serialization formats which component to use when a value is assigned to an entity without specifying the component.
This is intended as a hint, serialization formats are not required to use it. Adding this component does not change the behavior of core ECS operations.
ecs_id_t EcsDefaultChildComponent::component |