Flecs v4.1
A fast entity component system (ECS) for C & C++
Loading...
Searching...
No Matches
builder.hpp
Go to the documentation of this file.
1
6#pragma once
7
8namespace flecs {
9
21 : world_(world)
22 , desc_{}
23 {
25 desc_.target_fps = stats->target_fps;
26 ecs_ftime_t t_zero = 0.0;
27 if (ECS_EQ(desc_.target_fps, t_zero)) {
28 desc_.target_fps = 60;
29 }
30 }
31
34 desc_.target_fps = value;
35 return *this;
36 }
37
40 desc_.delta_time = value;
41 return *this;
42 }
43
45 app_builder& threads(int32_t value) {
46 desc_.threads = value;
47 return *this;
48 }
49
51 app_builder& frames(int32_t value) {
52 desc_.frames = value;
53 return *this;
54 }
55
57 app_builder& enable_rest(uint16_t port = 0) {
58 desc_.enable_rest = true;
59 desc_.port = port;
60 return *this;
61 }
62
64 app_builder& enable_stats(bool value = true) {
65 desc_.enable_stats = value;
66 return *this;
67 }
68
71 desc_.init = value;
72 return *this;
73 }
74
76 app_builder& ctx(void *value) {
77 desc_.ctx = value;
78 return *this;
79 }
80
82 int run() {
83 int result = ecs_app_run(world_, &desc_);
84 if (ecs_should_quit(world_)) {
85 // Only free world if quit flag is set. This ensures that we won't
86 // try to clean up the world if the app is used in an environment
87 // that takes over the main loop, like with emscripten.
88 if (!flecs_poly_release(world_)) {
89 ecs_fini(world_);
90 }
91 }
92 return result;
93 }
94
95private:
96 flecs::world_t *world_;
97 ecs_app_desc_t desc_;
98};
99
102}
int(* ecs_app_init_action_t)(ecs_world_t *world)
Callback type for init action.
Definition app.h:33
FLECS_API int ecs_app_run(ecs_world_t *world, ecs_app_desc_t *desc)
Run application.
ecs_world_t world_t
World type.
Definition c_types.hpp:18
#define ecs_ftime_t
Customizable precision for scalar time values.
Definition flecs.h:59
int ecs_fini(ecs_world_t *world)
Delete a world.
bool ecs_should_quit(const ecs_world_t *world)
Return whether a quit has been requested.
const ecs_world_info_t * ecs_get_world_info(const ecs_world_t *world)
Get the world info.
Used with ecs_app_run().
Definition app.h:37
uint16_t port
HTTP port used by REST API.
Definition app.h:44
bool enable_stats
Periodically collects statistics.
Definition app.h:43
ecs_ftime_t target_fps
Target FPS.
Definition app.h:38
ecs_ftime_t delta_time
Frame time increment (0 for measured values).
Definition app.h:39
ecs_app_init_action_t init
If set, the function is run before starting the main loop.
Definition app.h:46
int32_t frames
Number of frames to run (0 for infinite).
Definition app.h:41
void * ctx
Reserved for custom run and frame actions.
Definition app.h:49
bool enable_rest
Enables ECS access over HTTP, necessary for the explorer.
Definition app.h:42
int32_t threads
Number of threads.
Definition app.h:40
Type that contains information about the world.
Definition flecs.h:1478
App builder interface.
Definition builder.hpp:19
app_builder & frames(int32_t value)
Set the number of frames to run.
Definition builder.hpp:51
app_builder & init(ecs_app_init_action_t value)
Set the init callback.
Definition builder.hpp:70
int run()
Run the application.
Definition builder.hpp:82
app_builder & enable_stats(bool value=true)
Enable statistics collection.
Definition builder.hpp:64
app_builder & threads(int32_t value)
Set the number of threads.
Definition builder.hpp:45
app_builder & enable_rest(uint16_t port=0)
Enable the REST API.
Definition builder.hpp:57
app_builder & delta_time(ecs_ftime_t value)
Set the fixed delta time for each frame.
Definition builder.hpp:39
app_builder & target_fps(ecs_ftime_t value)
Set the target frames per second.
Definition builder.hpp:33
app_builder & ctx(void *value)
Set the application context.
Definition builder.hpp:76
Stats module.
Definition decl.hpp:28
The world.
Definition world.hpp:246