Flecs v4.0
A fast entity component system (ECS) for C & C++
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builder.hpp
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1
6#pragma once
7
9#include "builder_i.hpp"
10
11namespace flecs {
12namespace _ {
13 template <typename ... Components>
14 using query_builder_base = builder<
15 query, ecs_query_desc_t, query_builder<Components...>,
16 query_builder_i, Components ...>;
17}
18
23template <typename ... Components>
24struct query_builder final : _::query_builder_base<Components...> {
25 query_builder(flecs::world_t* world, flecs::entity query_entity)
26 : _::query_builder_base<Components...>(world)
27 {
28 _::sig<Components...>(world).populate(this);
29 this->desc_.entity = query_entity.id();
30 }
31
32 query_builder(flecs::world_t* world, const char *name = nullptr)
33 : _::query_builder_base<Components...>(world)
34 {
35 _::sig<Components...>(world).populate(this);
36 if (name != nullptr) {
37 ecs_entity_desc_t entity_desc = {};
38 entity_desc.name = name;
39 entity_desc.sep = "::";
40 entity_desc.root_sep = "::";
41 this->desc_.entity = ecs_entity_init(world, &entity_desc);
42 }
43 }
44
45 template <typename Func>
46 void each(Func&& func) {
47 this->build().each(FLECS_FWD(func));
48 }
49};
50
51}
ecs_entity_t ecs_entity_init(ecs_world_t *world, const ecs_entity_desc_t *desc)
Find or create an entity.
struct ecs_query_desc_t ecs_query_desc_t
Used with ecs_query_init().
Query builder interface.
Used with ecs_entity_init().
Definition flecs.h:976
const char * sep
Optional custom separator for hierarchical names.
Definition flecs.h:988
const char * root_sep
Optional, used for identifiers relative to root.
Definition flecs.h:992
const char * name
Name of the entity.
Definition flecs.h:983
entity_t id() const
Get entity id.
Entity.
Definition entity.hpp:30
Query builder.
Definition builder.hpp:24
The world.
Definition world.hpp:137
Builder base class.