Flecs
v4.0
A fast entity component system (ECS) for C & C++
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decl.hpp
Go to the documentation of this file.
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#pragma once
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namespace
flecs {
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using
TickSource =
EcsTickSource
;
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struct
system;
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template
<
typename
... Components>
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struct
system_builder;
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namespace
_ {
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void
system_init(
flecs::world
& world);
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}
// namespace _
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}
// namespace flecs
EcsTickSource
struct EcsTickSource EcsTickSource
Component used to provide a tick source to systems.
flecs::world
The world.
Definition
world.hpp:137